Character sheet for the spellthief from Complete Adventurer. Usage of this caracter, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules. character name class race height weight eyes hair player alignment deity level size age gender. For those interested: I’ve got a generic D&D sheet, in the same basic format, that’s in the works. Jul 18, D&D v character sheet (80k pdf/zip). Pathfinder radio plays and.I took the official DnD_5E_CharacterSheet – Form Fillable and made one simple update: I switched it.Heroic Fantasy and Barbarian Conquerors.How does Ad Astra differ from Star Wars?.Mind-Wizards of the Daemon Wasteland (3).HERITAGE itself, I've got Psylocke/Jedi.If Star Wars wasn't enough, Guardians of the Galaxy certainly added even more of it to the canon of mainstream space opera.) And in FANTASY HACK and even DARK So, in AD ASTRA I expect sword fighting on space ships (and to be fair, it's not like this isn't pretty common already. I've got the soulknife I want, finally-converted from a totally different base into a totally different system.Īs Pulp Revolution as a movement continues to get off the ground, I'm even more inclined rather than less-and I'll admit that at various times in my life, my tastes have been all over the map on this question-to look for nominally science fiction conventions to loot into my fantasy, or vice versa. Thus was born the Shadow Sword, where I take the Jedi mechanics, get rid of the Force Powers and instead give it some mystic ninja-like powers, etc. When I eventually decided to raid my m20 Star Wars conversion for my m20 fantasy games, making the Jedi into some kind of soulknife analog seemed not only easy, but potentially kind of cool. When I migrated from d20 to m20, I initially gave no thought to any kind of psionics or anything like it at all-however, I did create a Jedi class for my m20 Star Wars conversion. Of course, to do this properly, I'd have to have had a para-psionic magic system, giving the soulknife psychic abilities like the Jedi powers, or else somehow adopt d20 psionic powers to the class somehow, which always seemed like more work than I was interested in. Future efforts to "fix" the soulknife therefore actually started with various d20 Jedi classes rather than with the actual soulknife itself. I eventually, however, saw the class as pretty much the same archetype as the Jedi-except that instead of a lightsaber that was mechanical hilt with an energy blade, it had weapon of psionic energy that it could call and banish at will.
#D d 3.5 soulknife handbook full#
My first efforts were pretty modest-just changing the BAB to full fighter-style BAB, and leaving everything else as is. Like many, I liked the concept, but wanted to "fix" it. And it had no real psionic powers to speak of other than the blade itself. It couldn't wear much in the way of armor, so it was beat up a lot, although it did have at least decent hit points. The soulknife blade doesn't keep up with a normal character's weapons, the BAB was mediocre (extremely curious for a supposed melee class) and it was a bit on the mobile side, but less so than even the monk. Again-not at all a bad concept, but just a terrible execution.
![d d 3.5 soulknife handbook d d 3.5 soulknife handbook](https://vignette.wikia.nocookie.net/gamelore/images/5/53/Obsidian_Venger.jpg)
So, the soulknife can form weapons out of raw psionic ability, and supposedly fight kind of like ninjas or something.
![d d 3.5 soulknife handbook d d 3.5 soulknife handbook](https://www.dyslexic-charactersheets.com/iconics/1-pathfinder/1-pathfinder-iconics/ninja-reiko-poised.png)
Most soulknife blades that I've seen illustrated still look like early Psylocke era psychic knife incarnations than they do any other kind of weapon. Although they didn't normally illustrate it exactly this way, it was immediately obvious to anyone familiar with comic books that the X-men character Psylocke and her "psychic knife" were the immediate inspiration. It's a class that people wanted to play-but which was saddled with just about the worst mechanics that they ever came up with-and let's face it during this era, they released a lot of bad ones. The reason that the soulknife is such a FAIL is not just because it sucked so badly (although it did) but rather because the concept was so intriguing, interesting, and popular.